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Outriders directx 11 vs 12
Outriders directx 11 vs 12










outriders directx 11 vs 12

And the quality of the textures in the Outriders strongly reflected later in the game, that is, notice the difference the eye will not be difficult between each of the quality levels. Therefore, the impact on performance has high. So, if desired to achieve stable parameter FPS can be reduced until the average quality with almost no loss.Īs a rule, texture quality depends more on the video memory, down from the level of graphics performance. In the second case, insignificant vegetation change and will reduce the effects associated with fog. Thus, we can safely lowered to the high value and not to load redundant system processes.Īs for the low and the mean, in the first case, the game will lose almost all – on Minimal quality effects and detail reduced literally to zero. Yes, they are present, but in a minimal amount. Since finding the difference between the high and the maximum value rather difficult. However, with quality levels option far all is not so simple. Therefore, lowering the setting to be absolutely all those who have an old or weak graphics card. Although also it affects the sparks, fire, and other non-combat effects. This option is quite demanding, which helps to drop the frame rate, as a rule, during the battle. And this is connected with the fact that because of the limited frame rate enabled errors appear like automatically included scaling resolution, there is blur and much more.

outriders directx 11 vs 12

What to choose? We recommend vertical sync. The second option – does not increase the delay from input and not even the drawing, but instead aligns the average frame rate. The first option – it helps to limit the maximum FPS to refresh rate your monitor and, consequently, align the time on the rendering of each frame (turns smoother video, but increased the input delay). Select vertical sync or limiting framerates?

#OUTRIDERS DIRECTX 11 VS 12 HOW TO#

Optimal graphics settings in Borderlands 3: how to improve FPS and get rid of the brakesĮrrors in the translation settings, most hungry options, a huge number of “soap” and regularly shooting frame rate! … So you must either wait for DX12 optimization again, or else play on a more stable and reliable DX11. And there are a variety of problems: from the FPS drop, departures and lags, finishing friezes (the latter appear more often). And if briefly – the game simply does not work properly if run on the basis of DX12. It’s funny, but Outriders the same problems with DirectX 12, which were in Borderlands 3 developers in his time.

outriders directx 11 vs 12 outriders directx 11 vs 12

* Requires a 64-bit processor and operating system Video Card: Nvidia Geforce GTX 1060 6GB / AMD Radeon RX 480 8GB Processor: Intel i7-7700 / AMD Ryzen May 1600 Video Card: Nvidia GeForce GTX 750ti / AMD Radeon R9 270x And because of this vicious circle, most likely, will never be broken, we again invite you to read our technical analysis of the graphics settings. In general, following the tradition, the players waited for the next major release of the game with another “portion” choicest problems. After the release version still suffers from performance issues, bugs and critical errors. Especially when compared with the provided demo version to release. In addition to the features of the gameplay, Outriders surprised even its technical implementation. How to increase FPS, remove the logs and the brakes?












Outriders directx 11 vs 12